Virtual Reality is the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using a headset and/or controllers.
Some say so, but the numbers tell a different story. So much so that we’ve devoted an entire blog post talking about just this topic. The short answer is no. Companies like Facebook, Samsung, Google, and HTC have thrown their weight behind VR, putting out amazing headsets and pieces of content. In fact, eight of the top 10 tech companies in the world are heavily invested in VR.
When you include augmented reality (images superimposed over the real world, rather than recreating it), the virtual reality industry may end up supplanting the mobile industry. By 2020, augmented reality and VR is predicted to be a $150 billion industry, according to Digi-Capital’s 2015 Augmented/Virtual Reality Report. This would account for an audience in the tens of millions, tuning in via console, headset, and mobile device.
Take frequent breaks while using the virtual reality viewer. If you experience nausea, discomfort, eye strain or disorientation, immediately discontinue use. Not for use by children under the age of 13. Do not use the virtual reality viewer while driving, walking or otherwise by being distracted from real world situations that prevent you from obeying traffic or safety laws. Do not drive or operate heavy machinery immediately after using the virtual reality viewer if you feel impaired or disoriented. The virtual reality viewer may trigger health reactions. If you are prone to seizures or other serious medical conditions, consult a doctor before use. Consult with a doctor if you have serious and/or persistent symptoms.